![]() ![]() I should note that as of the time of writing, the latest version of each of the pieces of software I’ll be using are as follows: Our basic workflow will be VRoid -> Blender -> Unreal. ![]() ![]() For something that should be simple, importing a model from VRoid Studio into Unreal Engine 4 as of the time of writing is extremely convoluted and time consuming – even with the great tools that have been created to speed up the process.īelow I’ll attempt to walk through every step I took to get things looking and working correctly as well as documenting my struggles along the way.
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